Good for a number of hours until you get over the learning hump and you realize that despite first impressions and appearances, the game has almost no depth to it. Ultimately, it comes down to going from star to star, doing side missions for one of the TWO factions to gain enough relations to buy the wares you want and/or bribe gate blockades to go to the next star system on your way towards the main quest missions.
The side missions boil down to killing ships of the opposing faction and/or collecting something, or escorting some ships which boils down to killing enemy ships if you feel like it and not being functionally retarded enough to kill the friendly ship with friendly fire.
Some systems offer secondary missions, which require you to kill ships of one faction and/or collect something.
Usually in each system there will be random events happening in one or more sectors, where you can kill ships of either faction and/or collect resources if you run low.
The main quest missions typically requires you to kill enemy ships and/or collect something. Sometimes you'll have to defend your mothership, which can be tricky because it usually requires you to be awake.
Obviously this game has lots of combat in it. Combat consists mostly of pointing your ship in the direction of the enemy and clicking. Or if all your weapons are on turrets, getting in range of the enemy and clicking. Or if you have drones, just flying in the general vicinity of the enemy. The combat in SPAZ is very boring and uninspiring, with little-to-no complex, tactical, or strategic thought required.
"Designing" ships consists of interchanging different modules on otherwise unmodifiable ship hulls. Finding the optimal configuration/ship for your play style requires a minimal amount of trial and error. There is almost no point in putting anything but the most powerful modules on your ship as you have unlimited of every module.Good for a number of hours until you get over the learning hump and you realize that despite first impressions and appearances, the game has almost no depth to it. Ultimately, it comes down to going from star to star, doing side missions for one of the TWO factions to gain enough relations to buy the wares you want and/or bribe gate blockades to go to the next star system on your way towards the main quest missions.
The side missions boil down to killing ships of the opposing faction and/or collecting something, or escorting some ships which boils down to killing enemy ships if you feel like it and not being functionally retarded enough to kill the friendly ship with friendly fire.
Some systems offer secondary missions, which require you to kill ships of one faction and/or collect something.
Usually in each system there will be random events happening in one or more sectors, where you can kill ships of either faction and/or collect resources if you run low.
The main quest missions typically requires you to kill enemy ships and/or collect something. Sometimes you'll have to defend your mothership, which can be tricky because it usually requires you to be awake.
Obviously this game has lots of combat in it. Combat consists mostly of pointing your ship in the direction of the enemy and clicking. Or if all your weapons are on turrets, getting in range of the enemy and clicking. Or if you have drones, just flying in the general vicinity of the enemy. The combat in SPAZ is very boring and uninspiring, with little-to-no complex, tactical, or strategic thought required.
"Designing" ships consists of interchanging different modules on otherwise unmodifiable ship hulls. Finding the optimal configuration/ship for your play style requires a minimal amount of trial and error. There is almost no point in putting anything but the most powerful modules on your ship as you have unlimited of every module.
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